World models enable agents to predict future dynamics conditioned on actions, making the choice of latent representation central to planning and control. Such representations are often either learned directly from pixels with limited semantic structure or inherited from frozen visual foundation models with excessive task-irrelevant detail, yielding state spaces that are poorly matched to downstream planning and control. This is especially challenging in reward-free offline settings, where the model must learn from fixed trajectories without reward supervision or online interaction.
To address this, we propose TC-WM, a framework for turning foundation-model embeddings into compact, task-sufficient world representations. The key design is to treat the pretrained embedding space as a semantic scaffold rather than as the final state space: TC-WM linearly projects high-dimensional visual embeddings into a compact latent as the dynamic space, aligns a subspace with the agent's physical state via contrastive learning, and reconstructs embeddings to preserve useful visual structure. This combines the generality of foundation features with the controllability of task-centric dynamics. Theoretically, we show that TC-WM suffices to identify the task-centric latent factors up to a simple transformation. Empirically, TC-WM enables test-time planning across diverse environments (e.g., Robomimic and D4RL), achieving better world-modeling quality and more precise control than state-of-the-art approaches.
Nine offline visual-control tasks: navigation, locomotion, and manipulation — trained on images + actions + proprioception, no reward.
Maze
Wall
Push-T
Lift
Can
Square
Reacher
Cheetah
Hopper
Architecture. A frozen visual backbone is linearly projected into a compact latent; a designated subspace is aligned with proprioception via InfoNCE; a ViT predicts latent dynamics; a linear decoder reconstructs the embedding to prevent collapse. Under partial alignment, the task-centric block is identifiable up to an affine map.
World-model prediction. Lowest latent-prediction error on nearly all tasks; competitive image reconstruction. Lower is better.
Planning. CEM on Maze / Wall / Push-T / Cheetah / Hopper; LDP on Lift / Can / Square. Only method that surpasses DINO-WM on every LDP task.
clean input
TC-WM pred (clean)
noisy input
TC-WM pred (noisy)Lift · Gaussian noise + color jitter
Unseen perturbations. Under additive Gaussian noise and per-channel color jitter never seen during training, TC-WM's open-loop rollout preserves cube position and manipulator silhouette at near-clean fidelity.
original
reconstruction
rolloutLift
original
reconstruction
rolloutCan
original
reconstruction
rolloutSquare
original
reconstruction
rolloutWall
original
reconstruction
rolloutMaze
original
reconstruction
rolloutCheetah
Architecture / projection ablations on Robomimic. Visual encoder / latent-source choice (a) and projection-head ablation (b), each showing success rate on the left and mirrored SSIM on the right. RP denotes randomly projected DINOv2 embeddings. Linear projection is the best; DINOv2 and DINOv3 dominate as foundation encoders.
Loss components on Lift. Removing embedding reconstruction collapses both planning and visual fidelity; removing proprioceptive supervision lowers success rate while preserving SSIM; the latent split dimension matters little.
@article{fu2026tcwm,
title = {Learning Task-Centric World Models from Visual Foundations},
author = {Fu, Minghao and Feng, Fan and Hansen, Nicklas and Huang, Biwei},
journal= {arXiv preprint arXiv:2605.25620},
year = {2026}
}